Friday, November 14, 2014

Space Hulk - Dark Angels Campaign (Mission 2 and 3)


Mission 2 – Perimeter Secured

The air within the Scriptorum located in Zone 2-4 Sigma still stank of burnt ozone.  Zahariel, together with his four brother knights proceeded to act swiftly in accordance to Azrael’s orders upon boarding the hulk via the teleportation beacons set up earlier by Squad Dominus and Ulciscor.  Of the Knights deployed, Zahariel was tasked to stay behind to rendezvous with Sergeant Alessio’s squad as the mission he was about to embark would not be possible without any support from members within the First Company. 

Alessio was honored when Master Belial assigned his squad to back up a member of the Knights, given he had only recently been promoted to Sergeant.  He was eager to prove his worth to a senior member of the Inner Circle and the squad under his leadership could feel the sergeant’s uneasiness from his usual cool and collected demeanor.  During their transit from The Rock to the hulk aboard the torpedo, not a single word was spoken between the Terminators, until Brother Titus broke the silence as usual.

“What troubles you, brother sergeant?”

“I feel that there’s something more sinister at hand here, Titus.  Be mindful that leadership for this engagement falls on our brother Knights.  Know our places and remember that Knight Zahariel’s command represents direct order from Grand Master Azrael.  Stay sharp brothers.”

The boarding torpedo accelerated to maximum velocity as it prepared to breach the space hulk’s adamantium hull.  The squad aboard braced themselves for the impact and if it wasn’t for their terminator plates and gene-forged physiology, the impact would have been devastating.

As the torpedo ramp fully descended, Sergeant Alessio was the first to step foot onto the hulk. 

“Glad you have made it, Sergeant Alessio.  I could use your help.  Master Belial speaks highly of you”, greeted Zahariel.


Deployment and forces

Dark Angels:

The Dark Angels player has command over the following:

Squad Alessio:

-          One Deathwing Sergeant armed with a Storm Bolter and Power Sword

-          One Deathwing Terminator armed with Heavy Flamer and Power Fist

-          One Deathwing Terminator armed with Storm Bolter and Chain Fist

-          Two Deathwing Terminators armed with Storm Bolters and Power Fists

Knight Zahariel:

-          One Deathwing Knight armed with Mace of Absolution and Storm Shield (Deathwing Knights add +1 to combat results.  Storm Shield forces Genestealers to roll one less attack dice.  Mace of Absolution allows the Knight to add a further +4 to combat results.  The mace maybe activated three times per game but player must declare before resolving combat results)

The Dark Angels are deployed inside the room tile marked X.  They may be placed facing any directions.

Genestealers:

The Genestealers player starts with no blips but receives two reinforcement blips per turn, between Turn 1 and finishing on Turn 12.

Victory:

Dark Angels:

The mission ends at the end of Turn 12.  The Dark Angels player wins by securing all Genestealers entry points by the end of the mission.  The Genestealers player wins outright if he manages to eliminate the Dark Angels force or manages to have any blip enter the board on the Genestealers’ Turn 12.

Any Deathwing Terminators (including Knight Zahariel) may secure an entry point by standing within six squares of it and spending an additional 4 action points and/or command points.  Once secured, no further blips maybe placed via the secured entry points and the Deathwing Terminator model is free to move, shoot or otherwise act as normal.  All blips lurking are automatically lost.  

Any other results will be a draw.

Mission 3 – An unsettling discovery

As Squad Ulciscor and Knight Mevius travelled deeper into the belly of the hulk, they came across a growing mass of Genestealers corpses strewn across the corridors.  The xenos carcasses were riddled with bolter wounds and some with the unmistakable blows delivered from power weapons.  Given Squad Ulciscor have been in close communication with Dominus, they were fully aware of each other’s positions and therefore quickly ruled out that the kills were delivered by the other Deathwing Squad onboard.  On closer examination, it seemed that the sinister aliens have been dead for at least a number of days.

“Any chance one of our cousins received the distress call from the nearby astropaths before us?” asked Brother Sarga.

“Unlikely, no other Legiones Astartes vessels are even remotely close to this sector.  The distress signal received would have traveled the least distance to reach The Rock.  Whoever killed these wretched Tyranids was here long before our arrival and likely still here,” Knight Mevius responded.

Just as the squad was about to move on ahead, Brother Mendrion caught a glimpse of something caught by the tip of one of the Genestealers’ razor-sharp talons.  He blink clicked and zoomed closer to the object and realized that it was some sort of fabric, similar to the ceremonial robes worn typically by veterans from the First Legion.  Medrion kneeled down, reached out with his deactivated power fist and picked up the ragged piece of robe. 

“Knight Mevius, you should see this”, Mendrion spoke through the open vox-channel.

Mevius, as well as the rest of the squad members with him grimaced as they saw what he was holding.

“Contact Lord Belial with haste!” directed Mevius.

“Push forward and follow the trail laid out by these filthy xenos corpses.  We may have found our path to redemption.  Sound the hunt!”

Immediately, the scanners embedded in Squad Ulcisor’s helms came alive and indicated a massive brood of hostiles closing in on their current positions. 

Deployment and forces

Dark Angels:

The Dark Angels player has command over the following:

Squad Ulciscor:

-          One Deathwing Sergeant armed with a Storm Bolter and Power Sword

-          One Deathwing Terminator armed with Assault Cannon and Power Fist

-          Three Deathwing Terminators armed with Storm Bolters and Power Fists

Knight Mevius:

-          One Deathwing Knight armed with Mace of Absolution and Storm Shield (please refer to rules for Deathwing Knights as per Mission 2 – Perimeter Secured)

The Dark Angels are deployed within the area marked X. 

Genestealers:

The Genestealers player starts with four blips that may be placed in any of the entry points and receives two reinforcement blips per turn.

Victory:

Dark Angels:

The game lasts for 15 Turns.  The Dark Angels player wins if he manages to move at least four models off of the board via the indicated marker.  If he manages to move three models off the board, the game is a draw.  Any other result is a Genestealers victory.

1 comment:

  1. I'd call this story "predictable", but I think that's missing the point. Seeing rules for Deathwing Knights was certainly amusing

    ReplyDelete