Wednesday, August 29, 2012

Mission 55 Theta - clearance of space hulk 'Revenant of Despair'

So we decided to play a game of Zone Mortalis where 700 points of ordo xenos inquisition would attempt to purge a sector of the space hulk 'Revenant of Despair' clear of 700 points worth of tyranid infestation. The primary objective being the hive queen or 'tervigon' to give it it's correct designation. The queen would birth 2D6 plus 3 broods of termagants per turn and would not 'burn out' as per the standard codex tervigon rules. The aim being that the hulk is infested with tons of little gribblies and it is up to the inquisition to blast their way through to reach the hive nest and torch the queen.

Both sides would be using blip markers to represent their different units and squads (only themselves knowing what was under each one). Interspersed amongst the blips representing termagant broods were the 700 points worth of tyranid elite units which comprised of genestealers both ymgarl and standard, a brood of two lictors and a brood of venomthropes. We also decided that the lictors and the inquisitions eversor assassin could traverse the map via the airducts which we represented using the tops of the walls.

Finally, we agreed that the game would last the full seven turns and the unstable void ship damage table would be in effect. (My apologies for the use of the same blip markers to represent the tyranids and the inquisition. It might be confusing for readers but we knew what was going on).

The layout of the hulk - tyranid blips appear throughout the hulk with blips to represent the breaching ordo xenos troops in the foreground
 

Wednesday, August 22, 2012

Ethrion's Night Lords


At the moment just a work in progress as I change the colour of my army to the 'new' colour scheme. Many more to follow in the coming weeks and months... The idea is to make them as spikey and "evil" as possible and have them adorned with skulls, helms and other battle trophies. Plenty of Dark Angel and Blood Angel helmets I think!


Krieg Acerbus 'The Axemaster'



Thursday, August 16, 2012

A narrative battle report (1K Sons & DA)

My first attempt at trying out a narrative battle report.  Inspiration came after my game with Ethrion's Thousand Sons.  We played a 1,750pt game, pitched battle deployment, mission being the Relic and my Dark Angels got first turn.

Let me know what you think, and do comment & criticize as much as you can.  I'm a big boy, I can take it.

Ethrion, hope this will form the basis of our next match up... great game btw.

As the last remnants of the Imperial defenders were cut down, the mortally wounded Lord Commissar Marcus Valerius laid face up, the grip on his power sword slowly relaxing.  All around him was the relentless harmony of war playing out; the steady thumping sound of mass-reactive bolter rounds punching through the bodies of fleeing soldiers, chunks of masonry collapsing, blown off by auto-cannon shells and krak missiles, the moans of pain coming from his men and the sound of his own dying, but still beating heart.  In his last moments, Valerius replayed the event that had unfolded.  However, despite the different strategic alternatives he thought of, the outcome, he knew in truth, would have been all but the same.  He simply had lacked the resource and the ability to muster sufficient heavy artilleries as the call to arms was rushed and his men ill-prepared.  As the noise around him began to dwindle out, he knew that death was coming to embrace him.  Before blacking out into unconsciousness, the commissar picked out a distant sound which was not there a moment ago.  It was the sound of engines roaring.  Not the sound of lumbering battle-tanks or transport vehicles but the noise Valerius heard was higher pitched, like the sound of bikes.

Yes, death was indeed coming now, of that Valerius was sure.

Tuesday, August 14, 2012

New Chaos Rumours

Quote from B&C:

First off, I want to say that it just doesn’t make any sense for GW to release the new Starter Set with models that doesn’t have a codex, so we have to assume that CSM codex will be out before the starter set. The only way they don’t (would be a big slap in the face) would be they add a mini update like Daemons and still put off the CSM codex release.

Anyway on to more rumors/leaks.

Remember I might just repeat other rumors floating around and debunk others.

–Special Characters–

Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.

Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.

Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear

Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.

Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.

Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.